Sif the Great Grey Wolf
A massive wolf protecting its master's grave, forcing the player to become the transgressor.
Sif, the Great Grey Wolf (Japanese: 灰色の大狼シフ, Hepburn: Hai'iro no Dairō Shifu) is a character and boss in the 2011 action role-playing game Dark Souls. A wolf that has grown to a massive size, it protects the grave of its deceased master, Knight Artorias the Abysswalker, and the Covenant of Artorias, a ring that allows its wearer to traverse the Abyss. The fight with Sif has been cited by critics as one of the most memorable in the game due to the role reversal of the player as a transgressor. Sif also functions as an optional ally in the game's DLC.
- Role
- Boss and optional ally in DLC
- Affiliation
- Knight Artorias the Abysswalker
- First Appears
- Dark Souls (2011)
- Status
- Deceased (if killed by player)
- Weapon
- Artorias's sword (held in mouth)
- Location
- Grave of Knight Artorias
Lore & Background
Sif is a large, silver-colored wolf that is several times the height of the player. Its gender is unspecified in the game itself. In the Artorias of the Abyss DLC, during which the player character is taken back in time hundreds of years earlier, Sif is shown to have been slightly larger than a normal wolf during its time as the companion of Knight Artorias, when it accompanied the knight to slay a primeval human known as Manus, Father of the Abyss, who had been resurrected and driven mad by the sorcerers of Oolacile. When Artorias is overwhelmed by the power of Manus, his shield arm broken and useless, he uses his Cleansing Greatshield to form a magical barrier around the wolf and save it. If the player rescues it, it can be summoned to fight Manus. In the ensuing years, it continued to survive and grow to tremendous size to protect Artorias' grave. Sif fights by grabbing Artorias's sword from in front of the grave and holding it in its mouth. It has a strong memory, as it remembers the player if they saved it during the DLC beforehand, but still engages the player in battle. If Sif is reduced to low health, it begins limping in pain and struggles to perform its attacks. When Sif is killed, the player obtains the Covenant of Artorias and Sif's soul, which can forge several weapons.
In Their Own Story
The fight with Sif has been called 'tear-jerking' by Nate Hohl of GameCrate, who said it elicited 'genuine sorrow' in the player. He called it a 'cruel twist' that the game's developers did not allow Sif to be spared, and said that the fact that Sif is capable of recognizing the player if they saved it in the past made the fight even more 'tragic'. Game Informer awarded the fight against Sif the award for best boss fight of 2011, calling it 'heartbreaking' in addition to its in-game difficulty. Tom Senior of PC Gamer called it 'one of the saddest encounters in Dark Souls' due to the player being forced to punish the wolf's 'eternal loyalty' to its master, Artorias, and also speculated that Sif was not simply guarding Artorias' ring, but attempting to prevent future adventurers from falling to the same fate. Rich Stanton of Eurogamer called the fight 'one that saddens me' and remarked that he never summoned other players for the fight, also stating that in the early days of the game's release, an email chain of reviewers looked for ways to save Sif, even though that rumor was later debunked. Ashley Reed of GamesRadar+ called the fight 'pretty impressive but emotionally uncompromising', noting that the player realizes that Sif is not as evil as they seem once they play the game's DLC, and that if the player saves Sif beforehand, the character 'makes [their] despair clear'. Andi Hamilton of the same publication called Sif the second greatest Dark Souls boss, saying that it 'plays out like an honorable duel between two beings that don't want to fight'. Katelyn Gadd, programmer of Grim Fandango Remastered and Escape Goat 2, called the fight the most powerful experience she ever had in a video game, due to the realization that she was the intruder and she wanted to let the boss live, even though the game mechanics did not allow it.
Reader's Guide
Sif is a boss in Dark Souls. The player must fight Sif to obtain the Covenant of Artorias, a ring that allows its wearer to traverse the Abyss. Sif fights by grabbing Artorias's sword from in front of the grave and holding it in its mouth. If Sif is reduced to low health, it begins limping in pain and struggles to perform its attacks. When Sif is killed, the player obtains the Covenant of Artorias and Sif's soul, which can forge several weapons. In the Artorias of the Abyss DLC, if the player rescues Sif as a pup, it can be summoned to fight Manus, Father of the Abyss. Sif has a strong memory, as it remembers the player if they saved it during the DLC beforehand, but still engages the player in battle. There is no means to avoid the fight, a fact some critics called a negative aspect.
Did You Know?
- Sif's gender is unspecified in the game itself.
- A 25 inch (63.5 cm) tall statue of Sif, including different swords and an art print, was released in 2018.
- Game Informer awarded the fight against Sif the award for best boss fight of 2011.
- An Easter egg of Sif appeared in World of Warcraft: Mists of Pandaria as a quest enemy called Cracklefang.
- Game journalists and Bandai Namco have commented that Zacian, the legendary Pokémon of Pokémon Sword and Shield, may have been directly inspired by Sif.
More in Characters
Related in Dark Souls
Links follow this subject's own source article.
Elsewhere in the Dark Souls universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
